What's new
In November 2025, Audio Damage introduced Ascent-a two-mode reverb plugin capable of generating beautiful atmospheric textures. It featured a new compact design with reduced functionality and fewer controls.

A descent often follows an ascent. Today, Audio Damage unveiled its latest creation-Descent, an intriguing granular delay reverb plugin built along similar lines.

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What is Audio Damage Descent?

Descent is a new granular delay reverb plugin designed for macOS, Linux, Windows, and iOS. The iOS version supporting AUv3 standard is currently unavailable but expected shortly.

At its heart lies a granular system capturing incoming audio signals and breaking them down into minuscule fragments ("grains"). These grains vary from just a few to several dozen simultaneously processed ones.

These grains scatter across time and pitch, producing a broad spectrum of constantly evolving, otherworldly textures. Every aspect of processing is fully customizable.

The granular engine provides classic grain control settings such as adjustable grain count (from 1 to 50 concurrent grains), duration, overlap, and envelope shape for precise textural management.

You can then choose the playback direction of these grains-forward, backward, or randomly-to achieve glitched textures, reversed swells, and much more. Pitch shift capabilities span -24 to +24 semitones with quantization, enabling fixed transposition intervals.

Randomization and Diffusion

The playback speed of the grains can either synchronize with track tempo or remain free-flowing, offering both synchronized grain effects and naturally evolving textures.

Descent includes a randomization section featuring six independent sliders for randomizing pitch, panning, positioning, amplitude, duration, and grain count. This allows introducing subtle variations or even full-blown chaotic outcomes.

Additionally, there's control over feedback and delay diffusion. Increasing both parameters turns your delayed sounds into dense, reverb-like cloud formations.

Developers claim Descent can generate anything from subtle thickenings and rhythmic delays to expansive frozen landscapes and sparkling pitch-shifted clouds.

Preset sharing between users of desktop versions and iOS devices is straightforward thanks to a built-in cross-platform preset manager using XML formats compatible across different OSes.

Descent feels like a highly musical granular effect plugin. Its numerous randomization options add organic, dynamic energy to the resulting textures. The initial demo recordings already leave me wanting more. I'm eagerly awaiting the upcoming iOS release.

Audio Damage Descent is now available at an introductory price of $29. It works as a VST3, AU, AAX, and CLAP plugin on macOS (with native Apple Silicon and Intel chip support), Linux, and Windows. The iOS version (for iPhone/iPad) with AUv3 compatibility will follow shortly.

Learn more here: Audio Damage
 
Ethan Carter

Ethan Carter

Editor

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